Even the level exit portal acts as a gameplay element, because losing a snake often renders the level unsolvable for the other snakes. Spikes, movable blocks, portals and whatnot. This concept gives birth to a vast amount of combinations and gameplay possibilities, especially if there are multiple snakes! Of course, some additional gameplay concepts are present, all very natural and intuitive. The "bird" part, I suppose, refers to the fact that the creatures can slightly lift off the ground, only to fall afterwards.Īnd there is not much more to explain. But what is this? The game takes action in a side view, so the snakes fall like in Tetris! The "snake" remains rigid, never rotates, and falls down only if there is nothing below it. You can move it like in the popular game Snake, and eat fruit as well. Snakebird is a pure grid-based puzzle game. Have you seen the trailers? Why are you still not playing this game?
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